Oculus, a virtual reality headset company has recently been sold for £1.2 billion. Facebook recently announced this week that it will be buying the start-up company Oculus VR who are based in California.
Oculus is the manufacturer of the Oculus Rift, a google-like “immersive” headset that has been manufactured for virtual reality gaming. Even though the product hasn’t yet been released, over 75,000 orders for the development kit have been placed.
The start-up company originally grew due to a crowd funding campaign that raised over £1.5 million, (which was 10 times the amount they only originally asked for) with a further $75 million coming from investors. In a statement released by Facebook, Mark Zuckerberg (MD of Facebook) said “Oculus’ technologies could “change the way we work, play and communicate”. Facebook said it plans to expand the use of the Oculus Rift to include “communications, media and entertainment, education and other areas”.
When the Oculus Rift displayed at the CES technology show last January, it received a large amount of interest with many users wanting more. However, since the news of Facebook’s acquisition, a number of the Kickstarter backers have taken to the original funding page to display their discomfort at the move.
One of such backers, Markus “Notch” Persson, the creator of Minecraft has openly spoken out announcing that he has cancelled the deal he was working on with Oculus to bring the virtual game to the Oculus Rift. He publicly tweeted “I just cancelled that deal. Facebook creeps me out.”
With the awareness that gaming is imminently going virtual; many organisations are starting to move other aspects of their lives virtual too. Going virtual can empower a business by streamlining their IT operations and provide cost effective solutions to growing companies.